This is a 3D adaptation of a painting I did recently with the same name. While I wanted to maintain the likeness, I also felt that some liberties needed to be taken to make the piece a bit more aggressive. Most of the time was actually spent on the head, body and hair, since the skin shader (particularly) required several layers worth of texture maps to complete. The material for the metal parts was kept simple to help make them blend together more easily. Crits and Critiques more than welcome.